gaming

Gamers, makers, and sci-fi fans unite! at Penguicon 2014

penguins in space

As someone who makes it to about 20 events a year between open source conferences and science-fiction/fandom-type events, I feel qualified to describe Penguicon as a relatively unique event among its brethren, as it is a bit of both of those. It's also a music event, a gaming event, and a maker event. It's a little bit of all these interests that so often intersect, and this year's event, to be held May 2 - 4 in Southfield, MI, is fast approaching. » Read more

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How you can help encourage open source in the International Game Developers' Association

open source gaming

If you're at all interested in open source and video games, you've no doubt noticed that the two don't meet nearly as often as we'd like. But we saw Steam finally come to Linux last year. We have Ouya. We have more and more great Linux games appearing, and Linux gamers always give the Humble Bundles more support than Windows or Mac users. Thus it's also time to introduce open source and free culture to the International Game Developers Association (IGDA). Towards that goal, I'll be helping launch the Open Source and Free Culture SIG at the Game Developers Conference next week in San Francisco. » Read more

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Creative Commons enables the return of the game Glitch

open source game art and code

If you never had a chance to play the delightful Flash-based MMO game Glitch—soon to be rescued from the pit of dead games thanks to Creative Commons assets—I'll let its new tenders explain: » Read more

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Coding adventures and contributing to open source with CodeCombat

open source game CodeCombat

When I founded my first startup in 2008, I was a programming newbie. A degree in economics from Oberlin College hadn’t prepared me for a career writing production-ready code. Despite my best efforts at slapping together crude HTML and CSS Django templates, my ability to contribute to our codebase was limited at best. So I started slowly teaching myself to code with online tutorials and lessons. After many disheartening starts and stops, I realized why I was having problems sticking with it: code lessons and videos felt like school to me, and I had no interest in returning to the classroom.

What we built next was CodeCombat, a game that teaches kids and students to code. Players use spells (JavaScript) to control their forces in a battle against Ogre enemies. And, on January 8 this year, we open sourced the entire project: servers, art, and all. You can literally clone our repo and have a working version of the game on your local machine in minutes. » Read more

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Gaming for education to strengthen schools in 2014

gaming for open education in 2014

For a recap on this year in open education, it's impossible to ignore the role of gaming, including massively multiplayer open online role-playing games (MMORGs or MMOs). MMOs have created quite a stir in education and are being recognized for their potential for better learning. MMOs differ from single-user games and are a far cry from much earlier video games. First, they are played via the Internet. Second, they enable very large numbers of players to interact with one another in a virtual world. And third, the games continue regardless of whether someone is playing or not. » Read more

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Open gaming platform Ouya matches funds for game developers

open innovation in gaming

When the hacker-friendly game console, the OUYA, was pitched as a kickstarter project in July of 2012 their tagline was "Cracking open the last closed platform." The Android-based console raised a staggering $8.6 million during its one month campaign and sparked a flurry of interest in indy game development and open hardware.

In their latest efforts to support independent content developers, OUYA has created a $1 million matching fund for game developers at http://freethegamesfund.com, which will double kickstarter pledged funds up to $250,000.

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Gabe Newell talks about Linux as the future of gaming; teases "Steam Box" hardware

open source gaming

The gamers among us waited... very... patiently... for Steam to come to Linux. This week, Valve co-founder Gabe Newell came to LinuxCon to talk about Linux, gaming, and how important open source is to the future of gaming, which given the audience, he described as "sort of like going to Rome and teaching Catholicism to the Pope." In even better news, he also strongly hinted at a Steam Box announcement next week.

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Afraid someone will steal your idea?

release early, release often

I'm a board game designer. It's a fun, creative, scary job and worlds away from my former career in corporate advertising. In both fields, there is a high value placed on ideas, especially "new" ideas. No one wants to get scooped. Be it an ad campaign or a board game, you want to be the first out the door with it.

So it may seem odd that I've spent ten years blogging my game design process. Every one of my harebrained concepts and fully-formed prototypes go up live, viewable by everyone.

The question I get most often is: "Aren't you afraid someone will steal your idea?"

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No major coding experience required: Gaming and more with Ren'Py

open source gaming

Ren'Py, created by Tom Rothamel (@renpytom on Twitter), is an a open source tool for developing visual novels. Visual novels are the computer game equivalent of a "Choose Your Own Adventure" novel. Writing a basic game script is super simple and adding in game/programming logic (using variables, if statements, jumping to a different section of the script, etc.) is not very hard.

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Steam client finally available to all Linux users (with a game sale!)

Steam logo

No longer will anyone be able to say "there's just no market for gaming on Linux." After years of patient waiting and an endless stream of rumors, anyone can now have Steam on Linux. Following several months of beta testing, Valve gave the open source world a Valentine's gift yesterday by fully releasing the Steam for Linux client. » Read more

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