Open source games roundup Week of June 22 - June 28, 2014 In this week's edition of our open source games news roundup we delve into the Steam Summer Adventure, hope that Together hits its Linux milestone, and more.
Open source games roundup Week of June 15 - 21, 2014 In this week's edition of our open source games news roundup, we spend all of our extra cash on the Steam Summer Sale, and then punish ourselves for it by playing the original X-COM with the OpenXcom interface.
Open source games roundup Week of June 6 - 12, 2014 In this week's edition of our open source games news roundup, we look at Alienware's Steam Machine sans SteamOS, DARPA's gamification of open source bugfixing, and more.
Open source games roundup Week of May 29 - June 5, 2014 In this week's edition of our open source games roundup, we look at Half-Life 2 through VR goggles, the new Steam Machine from Asus, and more.
The only way to truly beat Hack 'n' Slash, a new video game from Double Fine Productions, is to reprogram it.
This year I attended my first GPU Technology Conference in San Jose, California (it took place the week after the Game Developers Conference). Hosted by NVIDIA, the event featured a range of talks from a large array of market segments including automotive, motion picture, gaming, scientific, cloud... Read more
As someone who makes it to about 20 events a year between open source conferences and science-fiction/fandom-type events, I feel qualified to describe Penguicon as a relatively unique event among its brethren, as it is a bit of both of those. It's also a music event, a gaming event, and a maker... Read more
If you're at all interested in open source and video games, you've no doubt noticed that the two don't meet nearly as often as we'd like. But we saw Steam finally come to Linux last year. We have Ouya. We have more and more great Linux games appearing, and Linux gamers always give the Humble... Read more
If you never had a chance to play the delightful Flash-based MMO game Glitch—soon to be rescued from the pit of dead games thanks to Creative Commons assets—I'll let its new tenders explain:
When I founded my first startup in 2008, I was a programming newbie. A degree in economics from Oberlin College hadn’t prepared me for a career writing production-ready code. Despite my best efforts at slapping together crude HTML and CSS Django templates, my ability to contribute to our codebase... Read more