video - Page number 2

The DRM graveyard part 2: A brief history of digital rights management in video and TV

AACS tattoo

A few months ago, we outlined a few of the major moments in the history of digital rights management (DRM) in the music industry. This time, we're talking about TV, video, and the events in the ongoing fight over copying. We're still calling it the "DRM graveyard"--but as you'll see, the failures that DRM has seen in the music world aren't quite yet as plentiful when it comes to video. » Read more

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Open Video Conference: Sharing more through open video

Open Video Conference: Sharing more through open video

For the past three years, I've attended the Open Video Conference in New York City, and in that short time the conference has not only grown in attendance, but the conversations being had there have changed quite a bit as well. What began as many small conversations about codecs, file types, and open source video software have now evolved into a much larger conversation around how content creators and educators are seeking ways to leverage the power of video to share their stories and open up their dialogues with the world. » Read more

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Kdenlive Part 6: Workflow and Conclusion

Kdenlive Part 6.  Cut and Print.

Post-production is a long and involved process. As these articles have demonstrated, Kdenlive is capable of handling every step with efficiency and flexibility. In this final article, we will discuss the final export of the full project from Kdenlive, as well as examine the over-all free software workflow of post-production. » Read more

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Kdenlive Part 5: All About Audio

Kdenlive Part 5. All About Audio.

Traditionally, the film editing process was regimented and compartmentalized. The assistant editors helped organize footage, the editor cut the picture, a sound engineer mixed the sound tracks, and a music composer provided the score. In today's quickly evolving landscape of film production, these roles are becoming less clearly defined and many of these tasks are falling upon the editor alone. And in the independent world it's been this way for a very long time. » Read more

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Kdenlive part 4: Color correction

Good photography doesn't just happen. Careful attention to lens settings, depth-of-field charts, and lighting will produce quality images but even those, since the days of the earliest photography, have been taken into the darkroom and adjusted. » Read more

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Kdenlive Part 3: Effects and Transitions

Some of the compositing tools of Kdenlive

It is expected that even a modest video editor will feature a set of basic video transitions. The challenge is to offer critical effects without becoming bloated and unfocused in scope. Kdenlive manages to offer the most commonly required effects with all the standard options without sacrificing stability or quality. » Read more

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Kdenlive Part 1: Introduction to Kdenlive

Kdenlive

GNU/Linux has infamously been wanting for a good, solid, professional-level free video editor for years. There have been glimpses of hope here and there, but mostly the editors that have the look and feel of a professional application are prone to blockbuster-worthy crashes, and those that have been stable have mostly been stable because they don't actually do anything beyond very basic editing. Kdenlive changes all of that. » Read more

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Poll: Do you use Creative Commons licenses on YouTube?

Do you use Creative Commons licenses on YouTube?

If you've uploaded a video to YouTube recently, you may have noticed a new option to license your video. In addition to the Standard YouTube license, you now have a choice to select Creative Commons CC BY license [attribution - reuse allowed]. » Read more

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Novacut delivers distributed collaboration in HD-SLR video editing

Novacut delivers distributed collaboration in HD-SLR video editing

Most visual artists will use any camera handed to them to make their art, secure in the knowledge that it's not the camera that makes a picture, it's the camera operator. This holds true for post-production tools, as well, and most good video editors will make great art regardless of the video software given to them. » Read more

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Open source communities: A force multiplier

Open source communities

I'm a junior in high school and still learning what open source is all about. I recently visited Red Hat to find out more. Although it was my first time working in an open source environment, I quickly learned from my interview with Max Spevack about the importance of maintaining a strong relationship with an open source project's community. » Read more

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