video - Page number 2

Novacut delivers distributed collaboration in HD-SLR video editing

Novacut delivers distributed collaboration in HD-SLR video editing

Most visual artists will use any camera handed to them to make their art, secure in the knowledge that it's not the camera that makes a picture, it's the camera operator. This holds true for post-production tools, as well, and most good video editors will make great art regardless of the video software given to them. » Read more

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Open source communities: A force multiplier

Open source communities

I'm a junior in high school and still learning what open source is all about. I recently visited Red Hat to find out more. Although it was my first time working in an open source environment, I quickly learned from my interview with Max Spevack about the importance of maintaining a strong relationship with an open source project's community. » Read more

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Google kills H.264 in Chrome

The Internet reacted to yesterday's post on the Chromium blog with astounding speed. What caused the hubbub? » Read more

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Open sound series: Part 2 - OpenChord.org

In my previous article, I discussed the weird ways in which the open source world operates. Keeping true to that sentiment, this post has a very similar story—all while mixing together two of my favorite things: video games and music. » Read more

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Video: Staying in touch with nature by sharing.

I posted an article not too long ago about some folks we met at the Open Video Conference last year and Brian Palmer is another great speaker that we got to witness.

Brian is the Digital Channel Manager for Earth-Touch, a wildlife documentary company based out of London and South Africa. There's something different about Earth-Touch, though. They only document the wildlife. This sounds like a no-brainer and expected until you hear some of the practices that other companies employ in capturing some of the dramatic scenes on film. Earth-Touch's focus is on simply showing what happens in the wild, naturally, and interfering as little as possible. » Read more

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