RIT STEM video game challenge hackathon | Opensource.com

RIT STEM video game challenge hackathon

Posted 02 Feb 2012 by 

Remy DeCausemaker (Red Hat)
(4 votes)
RIT STEM video game challenge hackathon
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This post originally appeared on the Joan Ganz Cooney Center Blog. You can follow updates from the Cooney center via facebook, and twitter. For the Center's coverage of previous STEM Challenge events and winners, browse these photos, videos.

On December 15th, FOSS@RIT of the RIT Lab for Technological Literacy hosted the first of two Hackathons for the National STEM Video Game Challenge. A Hackathon is like a marathon, but people are coding instead of running. Hackathons provide a collaborative environment of like-minded folks, who help each other solve problems, experiment with new concepts, and tackle particular tasks, features, or bugs in a coding project. A typical hackathon for us lasts anywhere from 8 and 48 caffeine fueled hours. Below is the description of the STEM Video Game Challenge cribbed from STEMChallenge.org's About Page:

"Inspired by the Educate to Innovate Campaign, President Obama’s initiative to promote a renewed focus on Science, Technology, Engineering, and Math (STEM) education, the National STEM Video Game Challenge is a multi-year competition whose goal is to motivate interest in STEM learning among America’s youth by tapping into students’ natural passion for playing and making video games."

"The 2012 National STEM Video Game Challenge is launched in partnership with Digital Promise, a new initiative created by the President and Congress, supported through the Department of Education. The initiative is designed to unlock the promise of breakthrough technologies to transform teaching and learning."

More than two dozen students and community mentors attended the event over the course of the hackfest to work together and support other teams. A number of student teams got some brainstorming and project planning under their belt before leaving for Winter Break, even if they didn't officially release their plans just yet. Team size is capped at four members, and since the teams listed below are all under this threshold, they are open to collegiate contributors joining their ranks. Here is a breakdown of two of the RIT teams that formed during the hackathon, and were willing to share their initial concepts:

Team Name Team Members twitter URLs Entry Stream
Artwork Evolution
Paul Solt
Graduate Student
Computer Science

Steve Brunwasser
2nd year
Computer Science
Middle School Prize
Not just a 'standard game' but an interactive math and art tool. It is a combination taking principles from math, and applying them in new ways to create art. You can interact with the math to change how the art looks. You can take images, and breed them to collaborate with other people in a 'multi-player' setting. You could share the mathematic 'DNA' of your art with others, they can change it, and create new works to share. The goal for younger students is to create organic and abstract images, through experimentation and real-time feedback.
Elemental Shift
Eric Heaney
3rd year
Game Design & Development
  • N/A
Middle School Prize
or/>Sesame Stree Prize
(if implemented in HTML5)
Casual Game based on pattern matching mechanics. Aims to teach spatial reasoning and pattern recognition through the precesses of observation, investigation, and analysis. A player will be presented with a matrix of colored shapes. the object of the game is to construct matching blocks of color, similar to games like Bejeweled and Tetris. The player selects regions of the game board, and performs transformations to attempt to match as many colored shapes as possible. The game could include a resource management mechanic to incentivize large pattern matches, or a time constraint mechanic to perform as many matches in a set amount of time. Difficulty levels would be variable, and based upon performance of the player (i.e. the better the performance, the harder the difficulty gets)
Lorin Peterson
5th year
Game Design & Development

Vincent Cardinale
5th year
Game Design & Development

Remy DeCausemaker
Graduate Student
Professional Studies: Public Policy/Communication and Media Technologies
Middle School Prize
Our concept is a beam based puzzle game utilizing the basic physics of light (reflection, refraction, wavelength manipulation) to help the player solve levels by reaching a specific goal. Each level would consist of a specific starting point (a laser of a specific wavelength (color)) and an end point (represented by a color marker). Players manipulate specific tools found in the level (mirrors, filters) to get the beam from the starting point to the end. We'd also like to incorporate multi-player elements, and tutorials to help understand the game and the physics and math under the hood.

FOSS@RIT will be hosting round two of the STEM Video Game Challenge Hackathon on February 2nd, 2012. The hackathon will be attended by former attendees, students from RIT's FLOSS Seminar in Interactive Games and Media, and community members who would like to join us. For more information visit the FOSS@RIT STEM Hackathon Event Page. Questions/Comments/RSVP to remydcsi(at)rit(dot)edu.

At the Fedora Project Remy serves as Community Action and Impact Lead, bringing more heat and light to the distro's user and contributor base. As resident Hackademic, Remy leads the Fedora Council's University Involvement Initiative, expanding and replicating the