Guy Martin (He/Him/His)

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Beaverton, OR

Guy Martin is the Director of Open Source & Standards at NVIDIA, where we works with the Omniverse product team on helping them navigate the open landscape with projects such as Universal Scene Description, MaterialX, and many others. He also consults with the rest of the organization on open source best practices.

Guy brings a unique blend of 25+ years’ experience as both software engineer and open source strategist to NVIDIA. He has built open source programs for companies like Red Hat, Samsung and Autodesk and was instrumental in founding the Academy Software Foundation while Director of the Open Source Office at Autodesk. He was also a founding member of the team that built the Open Connectivity Foundation while at Samsung, helping to successfully integrate FRAND standards with open source reference implementations. Most recently, he lead OASIS Open as Executive Director, where he helped to merge the best of open source and open standards for that organization. He is a passionate advocate for diversity and inclusion in technology and an accomplished public speaker.

An avid, lifelong athlete, Guy is based near Nike World Headquarters in Beaverton, Oregon, U.S.A.

Authored Comments

Thanks Greg for your comments. I'd agree that 'wear your newbie badge proudly' is a great summation.

I certainly didn't mean to disparage documentation, simply to point out that it's usually not the first thing a lot of open source projects get to. I do like your phrasing though, and I agree that there is always opportunity to improve more than just code in open source projects.

Exactly!

I agree that independence is a primary reason why Open Source (and to some degree, Free Software) has gained traction.

I do find it ironic that Free Software has, in some respects, ridden the coattails of Open Source's visibility/success.

I'm personally ok with John Mark's (and other's) request that we disambiguate the two movements. However, I'm much more interested in the common aspects of sharing/community building that the two notions share. Open Source has proven that for many, many cases, it's a more efficient and effective way to build software.

John Mark frequently accuses me of being an 'Open Source Pragmatist,' a title which I'll gladly accept, as I think the *vast* majority of work gets done in a space that is more toward the center of the Free Software<->Proprietary Software spectrum. I believe Open Source is closer to the center of that spectrum.