" At the same time, Apple created WebKit, "
Wasn't WebKit based on Konqueror's (and thus KDE's) KHTML?
"The point in the tinkerer concerns is that you cannot deploy an app without going through the App Store. This is true, if you want to deploy to to the world. I paid my $99, I haven’t deployed a single tinker toy to the App Store, but I have about 30 little projects that I use personally. Everyone of them uses OSS bits and pieces. I am a tinkerer, and as such I simply do not understand the concerns. If one of my apps matures to a point I want to sell or give it away, then the App Store is not only viable, it makes it much easier for the Hobbyist to generate income, as there is no need for that Hobbyist to establish it’s own ecommerce presence. The App Store also provides better than industry averages in revenue sharing for a 3rd party publishing deal."
1: You have to pay to start developing. If we want to encourage tinkering, you need to throw the developing tools in for free.
Do you know about the OLPC's Sugarinterface? It's a lot of Python, and most apps has a button in it interface to check out the code behind it. That's real tinkering freedom.
2: Apple still has to approve the app if you just wanna share it with a few of your non-developer friends, because it has to go through the App Store then.
3: Not everybody wanna sell their apps. Maybe they just wanna write some lines of code and get it out there in hours. Then those $99 is a major obstacle.
Authored Comments
" At the same time, Apple created WebKit, "
Wasn't WebKit based on Konqueror's (and thus KDE's) KHTML?
"The point in the tinkerer concerns is that you cannot deploy an app without going through the App Store. This is true, if you want to deploy to to the world. I paid my $99, I haven’t deployed a single tinker toy to the App Store, but I have about 30 little projects that I use personally. Everyone of them uses OSS bits and pieces. I am a tinkerer, and as such I simply do not understand the concerns. If one of my apps matures to a point I want to sell or give it away, then the App Store is not only viable, it makes it much easier for the Hobbyist to generate income, as there is no need for that Hobbyist to establish it’s own ecommerce presence. The App Store also provides better than industry averages in revenue sharing for a 3rd party publishing deal."
1: You have to pay to start developing. If we want to encourage tinkering, you need to throw the developing tools in for free.
Do you know about the OLPC's Sugarinterface? It's a lot of Python, and most apps has a button in it interface to check out the code behind it. That's real tinkering freedom.
2: Apple still has to approve the app if you just wanna share it with a few of your non-developer friends, because it has to go through the App Store then.
3: Not everybody wanna sell their apps. Maybe they just wanna write some lines of code and get it out there in hours. Then those $99 is a major obstacle.
Amazon's one-click-patent.
Your move.