How to package your Python code |

How to package your Python code

Use setuptools to deliver Python code to users.

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You've spent weeks perfecting your code. You've tested it and sent it to some close developer friends for quality assurance. You've posted all the source code on your personal Git server, and you've received helpful bug reports from a few brave early adopters. And now you're ready to make your Python code available to the world.

And that's when it hits you. You have no idea how to deliver the product.

Delivering code to its target is a big deal. It's a whole branch of software development, it's the "D" in CI/CD, and yet many people forget all about, at least until the end. I've written articles about Autotools and Cmake, but some languages have their own methods to help you make your code readily available to users. For Python, a common way to deliver code to users is with setuptools.

Install setuptools

The easiest way to install and update setuptools is with pip:

$ sudo python -m pip install --upgrade setuptools

Example library

Create a simple Python library called myhellolib for some example code in need of packaging. This library accepts a string and then prints the string in capital letters.
It's two lines of code, but project structure is important, so first create the directory tree:

$ mkdir -p myhellolib.git/myhellolib

To confirm that this project is an importable library (a Python "module"), create the empty file in the code directory, along with the file that contains the code:

$ touch myhellolib.git/myhellolib/
$ touch myhellolib.git/myhellolib/

In the file, enter this simple Python code:

def greeter(s):

That's the library written.

Test it

Before packaging it up, test your library. Create a myhellolib.git/ file and enter this code:

import myhellolib.myhellolib as hello


Run the script:

$ cd myhellolib.git
$ python ./

It works, so now you can package it up.


To package a project with setuptools, you must create a .toml file identifying setuptools as the build system. Place this text in a file called myhellolib.toml in your project directory:

requires = ["setuptools", "wheel"]
build-backend = "setuptools.build_meta"

Next, create a file called, containing metadata about your project:

from setuptools import setup

        'importlib; python_version == "3.8"',

Believe it or not, that's all the setup setuptools requires. Your project is ready for packaging.

Packaging Python

To create your Python package, you need a builder. A common tool is build, which you can install with pip:

$ python -m pip install build --user

Build your project:

$ python -m build

After a few moments, the build completes, and there's a new directory in your project folder called dist. This folder contains a .tar.gz and a .whl file.
Your very first Python package! Here's what each one contains:

$ tar --list --file dist/myhellolib-0.0.1.tar.gz

$ unzip -l dist/myhellolib-0.0.1-py3-none-any.whl 
Archive:  dist/myhellolib-0.0.1-py3-none-any.whl
6 files

Making it available

Now that you know how easy it is to package up your Python package, you can either automate the process using Git hooks, GitLab webhooks, Jenkins, or a similar automation tool. You can even upload your project to PyPi, the popular repository for Python modules. Once it's on PyPi, users can install it using pip, the same way you installed setuptools and build for this article!

It's not often the first thing you think about when sitting down to develop an application or library, but packaging code is an important aspect of programming. Python developers put a lot of thought into how programmers can make their work available to the world, and it doesn't get much easier than setuptools. Try it out, use it, and keep coding in Python!

Parts, modules, containers for software

There are many factors to consider when building a container for Python applications.
Package wrapped with brown paper and red bow

Programmers can distribute their software easily and consistently via Flatpaks, letting them focus on their passion: Programming.


About the author

Seth Kenlon
Seth Kenlon - Seth Kenlon is a UNIX geek, free culture advocate, independent multimedia artist, and D&D nerd. He has worked in the film and computing industry, often at the same time. He is one of the maintainers of the Slackware-based multimedia production project Slackermedia.