Linux video editing in real time with OBS Studio

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OBS Studio video editing

Seth Kenlon. CC BY-SA 4.0.

It may be a relatively niche market, but not all video editing is done in post production. There are use cases for live, on-the-fly video editing and basic compositing. You've seen it done yourself, whether you realize it or not—news broadcasts, live webcasts, and live TV events usually use multiple-camera setups controlled by one central software suite.

OBS Studio (formerly Open Broadcaster Software) is an open source central control room for live, realtime video editing. It features instant encoding using x264 (an open source h.264 encoder) and AAC and streams to services like YouTube, DailyMotion, Twitch, your own streaming server, or just to a file.

Scenes and sources

Assuming you have installed OBS Studio, you can launch it as usual. It is compatible with Pulse Audio, ALSA, and JACK, so you can manage audio however you prefer. ALSA and Pulse are the most straightforward, although JACK offers more options.

The initial window of Open Broadcast Studio is the main way for controlling the application.

The OBS Studio user interface

The large video monitor in the middle is your canvas; anything in that screen is being streamed to your delivery destination. The panels in the bottom of the window are quick-access lists to scenes and sources.

You can think of scenes as directories that contain sources, which are clips or streams of media.

The first step is for you to create your sources. These are probably location-based; if you have a studio setup, some pre-recorded video files, and some on-screen footage, then one source might be studio, another vids, and the third screencap.

If your studio set up has two cameras, then create two sources within the scene. Sources can be nearly any kind of media you can imagine: still images on your hard drive, webcam feeds, JACK inputs, video files, and more. For example, to add a video camera as a source, click the plus button under the Sources window and select Video Capture Device (V4L2).

Select the camera you want to add and its appropriate settings (or accept the defaults) and click the OK button in the bottom right corner.

Once the source has been added to a scene, it becomes the displayed source. Depending on what kind of camera you are using and your intended destination, there may be a disconnect between the input and your output. If this is the case, scale the image as needed so that it fits into your screen.

Similarly, for your pre-recorded clips, select the vids scene and add a Media Source source. Set the source as a local file and select the video clip you want to add.

Adjust the clip to fit the portion of the screen you need it to fill, and continue adding sources.


Sources within a scene are exactly like layers in GIMP or Kdenlive; the top source takes precedence over lower sources, and any source may be made invisible by clicking the eye icon to the source's left.

By clicking and dragging the red bounding box, sources can also be scaled to achieve a picture-in-picture effect.

Text and still images are also acceptable input formats, so standard lower thirds are easy to cobble together. Add text as a Text (Freetype2) source, and add a backdrop for the text created in GIMP. Usually, a PNG file with an alpha channel is best.

If your project wants animated titles, then you'll have to animate separately in Synfig Studio, Blender, or Phil Shapiro's magical blend of Inkscape and Animatron.


OBS features a select few video filters, too. Currently it's just the bare basics, but the ones that are included are useful:

  • Gain
  • Audio/Video sync adjustment
  • Noise gate
  • Color Correction
  • Mask
  • Keys

There are a few more that I haven't mentioned, and more will be added as soon as they become stable.

Filters can be added to either an entire scene or to individual source. To add a filter, right-click on the scene or source and select Filters. In the filter window that appears, add either an audio or video filter or a video effect. Effects are not yet keyframe-able, so they affect the entire clip.


The destination of an OBS project is either a file or, more likely, a live stream. Any action you make within OBS that shows in its canvas view will be sent to your output device, whatever it may be. There is currently no built-in time delay, so everything is streamed pretty much as it happens (not counting for network delays).


To set up streaming, click the Settings button on the right side of OBS.

In the Settings window that appears, choose Stream from the left column. Select the streaming server you have an account on and enter your credentials. If you run your own streaming server, select the Custom option from the topmost dropdown menu.

Click the Apply and OK buttons when finished.

To go live, click the Start Streaming button in the main OBS interface.


If you're not streaming, then you're probably recording your "broadcast" to a file.

To set up recording, click the Settings button on the right side of OBS.

In the Settings window that appears, choose Output from the left column. What settings you use are up to you and will depend on all the usual factors: How much space do you want your file to take up? What kind of quality are you looking for? What kind of quality are you capturing in the first place?

For HD streams, I usually set a bitrate to roughly 15000 (that's about twice the bitrate of a standard definition DVD, but at the low end of what would be considered Blu Ray quality), and an audio rate of 80kbps (dialogue is not terribly demanding). If you want advanced options, such as video rescaling and access to x264 profiles, use the Advanced setting in the topmost dropdown menu.

Click the Apply and OK buttons when finished.

To begin recording, click the Start Recording button in the main OBS interface.

Open source broadcasting

Open Broadcast Studio is, to some degree, in a class all its own. While there are certainly other applications that stream video and audio on Linux, none of of them are geared so directly toward professional-style workflow. While it lacks some of the features (like transitions) of advanced software that's been around a lot longer, it is a stable and capable application that allows everyone to be broadcasters.

Seth Kenlon
Seth Kenlon is a UNIX geek, free culture advocate, independent multimedia artist, and D&D nerd. He has worked in the film and computing industry, often at the same time.


Great article, Seth. I've been meaning to look into using OBS for a few things and this may have tipped me over the edge into doing it.

One question, though. Is it possible to treat an output stream from OBS as a video source/device? Looked around a bit and couldn't find much on the topic. The idea would be to be to piggyback the advanced video controls from OBS into use in (for example) live video workshops over multi-person video platforms like Skype or Hangouts. Sure, you can stream to Twitch or YouTube, but that's a one-to-many environment. Many-to-many can sometimes be more productive.

In any case, thanks for the article!

The software is named Open Broadcaster Software
NOT Open Broadcast Studio.

The new Version is named OBS MP Open Broadcaster Software Multi Platform (or OBS Studio)

Thank you

To be fair, the README on github does say "formerly know as 'Open Broadcaster Software'" but it's not clear on what the current name is, other than just OBS.

In reply to by Ace (not verified)

Good point, Ace. I'll get the title updated. In the meantime, maybe I should create a poll so readers can vote on what to call it. Our choices are:

Open Broadcaster Software Multi Platform
OBS Studio
OBS Studio MP

In reply to by Ace (not verified)

OBS Studio MP wouldn't be valid ;)

Officially it's now MP (It was Studio in the early days but got renamed. Some stuff still shows the old name like the repo and settings folder)

OBS Multi Platform
Open Broadcaster Software MP
Open Broadcaster Software Multi Platform
are all valid choices.

I personally would stick to OBS MP.

In reply to by sethkenlon

I prefer fewer nil-content terms like "Software" or "Multi Platform". "Open Broadcast Studio" is actually a much better name than any of these. Every word should count.

In reply to by Ace (not verified)

Great write up. I was using it just the other day and was surprised how easy it was to pick up.

Thanks, Duncan. Yeah, once you add your sources and get everything ready to go, it's just a matter of switching back and forth between streams. Sublimely simple, at least from a user perspective!

In reply to by dncnmckn

This is awesome! I had no idea something like this existed

Can this package do frame-accurate editing of x.264 video material? I mean, in a simple, idiot-proof way - i.e. something that won't involve abstruse re-encoding and whatnot.

"Editing" is a bit of misnomer here. OBS really isn't an editor. In broadcast terms, it's a bit closer to being what's called a live switcher. As a live event occurs, you can change which video source(s) get routed to your video output on the fly. If you record the video coming from the output, you have a finished video that doesn't require offline editing since all of the cuts happened live.

In reply to by WRD (not verified)

You wouldn't use OBS to do frame-accurate editing. It's meant for on-the-fly editing of streams and I don't see how you could possibly get down to frames that way.

I have never had issues with Kdenlive or Lightworks getting down to "frames" (I mean film frames). You usually have to zoom in on your edit/timeline to get to the right resolution of playhead movement, but I truncate out inconvenient blinks and glitches on a fairly regular basis in interview footage I'm cutting together for work, so you might try it.

In reply to by WRD (not verified)

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