How different programming languages do the same thing

Compare 13 different programming languages by writing a simple game.
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Whenever I start learning a new programming language, I focus on defining variables, writing a statement, and evaluating expressions. Once I have a general understanding of those concepts, I can usually figure out the rest on my own. Most programming languages have some similarities, so once you know one programming language, learning the next one is a matter of figuring out the unique details and recognizing the differences.

To help me practice a new programming language, I like to write a few test programs. One sample program I often write is a simple "guess the number" game, where the computer picks a number between one and 100 and asks me to guess it. The program loops until I guess correctly. This is a very simple program, as you can see using pseudocode like this:

  1. The computer picks a random number between 1 and 100
  2. Loop until I guess the random number
    1. The computer reads my guess
    2. It tells me if my guess is too low or too high

Recently, ran an article series that wrote this program in different languages. This was an interesting opportunity to compare how to do the same thing in each language. I also found that most programming languages do things similarly, so learning the next programming language is mostly about learning its differences.

C is an early general-purpose programming language, created in 1972 at Bell Labs by Dennis Ritchie. C proved popular and quickly became a standard programming language on Unix systems. Because of its popularity, many other programming languages adopted a similar programming syntax. That's why learning C++, Rust, Java, Groovy, JavaScript, awk, or Lua is easier if you already know how to program in C.

For example, look at how these different programming languages implement the major steps in the "guess the number" game. I'll skip some of the surrounding code, such as assigning temporary variables, to focus on how the basics are similar or different.

The computer picks a random number between one and 100

You can see a lot of similarities here. Most of the programming languages generate a random number with a function like rand() that you can put into a range on your own. Other languages use a special function where you can specify the range for the random value.

C Using the Linux getrandom system call:

getrandom(&randval, sizeof(int), GRND_NONBLOCK);

number = randval % maxval + 1;

Using the standard C library:

number = rand() % 100 + 1;
C++ int number = rand() % 100+1;
Rust let random = rng.gen_range(1..101);
Java private static final int NUMBER = r.nextInt(100) + 1;
Groovy int randomNumber = (new Random()).nextInt(100) + 1
JavaScript const randomNumber = Math.floor(Math.random() * 100) + 1
awk randomNumber = int(rand() * 100) + 1
Lua number = math.random(1,100)

Loop until I guess the random number

Loops are usually done with a flow-control block such as while or do-while. The JavaScript implementation doesn't use a loop and instead updates the HTML page "live" until the user guesses the correct number. Awk supports loops, but it doesn't make sense to loop to read input because awk is based around data pipelines, so it reads input from a file instead of directly from the user. 

C do {

} while (guess != number); 
C++ do {


} while ( number != guess ); 
Rust for line in std::io::stdin().lock().lines() {


Java while ( guess != NUMBER ) {

Groovy      while ( … ) {


Lua  while ( player.guess ~= number ) do


The computer reads my guess

Different programming languages handle input differently. So there's some variation here. For example, JavaScript reads values directly from an HTML form, and awk reads data from its data pipeline.

C scanf("%d", &guess); 
C++ cin >> guess; 
Rust let parsed = line.ok().as_deref().map(str::parse::<i64>);

if let Some(Ok(guess)) = parsed {

Java guess = player.nextInt(); 
Groovy response = reader.readLine()

int guess = response as Integer 
JavaScript let myGuess = guess.value 
awk guess = int($0) 
Lua player.answer =

player.guess = tonumber(player.answer) 

Tell me if my guess is too low or too high

Comparisons are fairly consistent across these C-like programming languages, usually through an if statement. There's some variation in how each programming language prints output, but the print statement remains recognizable across each sample.

C     if (guess < number) {

      puts("Too low");


    else if (guess > number) {

      puts("Too high");


  puts("That's right!");
C++   if ( guess > number) { cout << "Too high.\n" << endl; }

  else if ( guess < number ) { cout << "Too low.\n" << endl; }

  else {

    cout << "That's right!\n" << endl;


Rust                 _ if guess < random => println!("Too low"),

                _ if guess > random => println!("Too high"),

                _ => {

                    println!("That's right");


Java             if ( guess > NUMBER ) {

                System.out.println("Too high");

            } else if ( guess < NUMBER ) {

                System.out.println("Too low");

            } else {

                System.out.println("That's right!");


Groovy                   if (guess < randomNumber)

                      print 'too low, try again: '

                  else if (guess > randomNumber)

                      print 'too high, try again: '

                  else {

                      println "that's right"


JavaScript       if (myGuess === randomNumber) {

        feedback.textContent = "You got it right!"

      } else if (myGuess > randomNumber) {

        feedback.textContent = "Your guess was " + myGuess + ". That's too high. Try Again!"

      } else if (myGuess < randomNumber) {

       feedback.textContent = "Your guess was " + myGuess + ". That's too low. Try Again!"

awk             if (guess < randomNumber) {

                printf "too low, try again:"

            } else if (guess > randomNumber) {

                printf "too high, try again:"

            } else {

                printf "that's right\n"


Lua   if ( player.guess > number ) then

    print("Too high")

  elseif ( player.guess < number) then

    print("Too low")


    print("That's right!")



What about non-C-based languages?

Programming languages that are not based on C can be quite different and require learning specific syntax to do each step. Racket derives from Lisp and Scheme, so it uses Lisp's prefix notation and lots of parentheses. Python uses whitespace rather than brackets to indicate blocks like loops. Elixir is a functional programming language with its own syntax. Bash is based on the Bourne shell from Unix systems, which itself borrows from Algol68—and supports additional shorthand notation such as && as a variation of "and." Fortran was created when code was entered using punched cards, so it relies on an 80-column layout where some columns are significant.

As an example of how these other programming languages can differ, I'll compare just the "if" statement that sees if one value is less than or greater than another and prints an appropriate message to the user.

Racket   (cond [(> number guess) (displayln "Too low") (inquire-user number)]

        [(< number guess) (displayln "Too high") (inquire-user number)]

        [else (displayln "Correct!")])) 
Python     if guess < random:

        print("Too low")

    elif guess > random:

        print("Too high")


        print("That's right!") 
Elixir     cond do

      guess < num ->

        IO.puts "Too low!"


      guess > num ->

        IO.puts "Too high!"


      true ->

        IO.puts "That's right!"

Bash         [ "0$guess" -lt $number ] && echo "Too low"

        [ "0$guess" -gt $number ] && echo "Too high" 

         PRINT *, 'TOO LOW'


         PRINT *, 'TOO HIGH'


Read more

This "guess the number" game is a great introductory program when learning a new programming language because it exercises several common programming concepts in a pretty straightforward way. By implementing this simple game in different programming languages, you can demonstrate some core concepts and compare each language's details.

Learn how to write the "guess the number" game in C and C-like languages:

  • C, by Jim Hall
  • C++, by Seth Kenlon
  • Rust, by Moshe Zadka
  • Java, by Seth Kenlon
  • Groovy, by Chris Hermansen
  • JavaScript, by Mandy Kendall
  • awk, by Chris Hermansen
  • Lua, by Seth Kenlon

And in non-C-based languages:

photo of Jim Hall
Jim Hall is an open source software advocate and developer, best known for usability testing in GNOME and as the founder + project coordinator of FreeDOS.


To be honest I kind of wanted to see the Go language in this comparison as well :)

Here's a version in #rakulang using declarative higher order techniques, showing 3 major features of the language: lazy sequences, ad-hoc role mixins and postfix form of control flow statements.

my \n = (1..100).pick;

my %a =
Less => "Too Low" but False,
More => "Too High" but False,
Same => "That's right!";

$*IN.lines.first: { .say and .so with %a{ .Int cmp n } }

Raku is also what you call a C-Style language, so it offers the usual control structures, including switch, while, until ( and even "loop", which unconditionally loops forever; no need to feel vaguely guilty writing "while true" ).

Raku is the language you never knew you wanted.
#raku on freenode

Shame that a long established, yet widely deprecated C-like language (PERL) can do all of these more elegantly with less code. Anybody with a one-liner that can do this?

How about the same program in over 1500 languages?
The Perl and vi versions are brilliant! Who knew you could get a program to run in vi.

In the section, "Loop until I guess the random number", I would code the loop with a while loop instead of a do-while loop. It is generally accepted to avoid the do-while loops if at all possible, and I agree. C++ as well!

I guess this is a rare item for your collection: the Ada version

with Ada.Text_IO; use Ada.Text_IO;
with Ada.Numerics.Discrete_Random;

procedure Main is
type Game_Value is range 1 .. 100;

package Game_Io is
new Ada.Text_IO.Integer_IO (Game_Value);

package Game_Random is
new Ada.Numerics.Discrete_Random (Game_Value);

Random_Generator : Game_Random.Generator;

Guess_Me : constant Game_Value := Game_Random.Random (Random_Generator);
User_Guess : Game_Value;
Game_Io.Get (User_Guess);

if User_Guess > Guess_Me then
Put_Line ("Too large");

elsif User_Guess < Guess_Me then
Put_Line ("Too small");

Put_Line ("Correct!");
end if;
end loop;
end Main;

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